Presence
How loudly the world knows your name. Authority and access flow to those who are seen.
Rises withpublic speech, civic action, performance, authority
Falls withsilence, stealth, avoiding crowds
The system that watches everything
There are no rulers handing out reputations in Rogue. A single engine weighs everything you do - every word, every blow, every contract kept or broken - across six measures. Guild identity is not chosen from a menu. It emerges from how you move these numbers.
How loudly the world knows your name. Authority and access flow to those who are seen.
Rises withpublic speech, civic action, performance, authority
Falls withsilence, stealth, avoiding crowds
How easily a deed is pinned to you. Witnesses leave a trail; shadows let it fade.
Rises withwitnesses, failed concealment, public claims
Falls withtime, silence, intermediaries
Whether your word holds. Keep your oaths and doors open; break them and they close.
Rises withcompleting tasks, honoring intent
Falls withabandoning duties, contradiction
How dangerous the realms believe you are. Draw blood, and the world draws its counter.
Rises withinitiating PvP, dealing damage, kills
Falls withde-escalation, defensive play
How closely you are being watched right now. Attention narrows what you can get away with.
Rises withfailed inspections, over-explaining
Falls withtime, silence, leaving watched zones
How well you weather ruin. Survive the fall, and the next one costs you less.
Rises withsurvival, escape, role-play after failure
Falls withfrequent death, rage-quitting
Where it leads
A warrior gains power through visible combat. A thief survives by leaving no trace. A diplomat weaponizes presence and credibility at once. The same six measures resolve the oldest tension in any world - to be seen, or to be unprovable - and every path crowns a master and condemns an outcast.