The system that watches everything

Your reputation is your story

There are no rulers handing out reputations in Rogue. A single engine weighs everything you do - every word, every blow, every contract kept or broken - across six measures. Guild identity is not chosen from a menu. It emerges from how you move these numbers.

01

Presence

How loudly the world knows your name. Authority and access flow to those who are seen.

Rises withpublic speech, civic action, performance, authority

Falls withsilence, stealth, avoiding crowds

02

Traceability

How easily a deed is pinned to you. Witnesses leave a trail; shadows let it fade.

Rises withwitnesses, failed concealment, public claims

Falls withtime, silence, intermediaries

03

Credibility

Whether your word holds. Keep your oaths and doors open; break them and they close.

Rises withcompleting tasks, honoring intent

Falls withabandoning duties, contradiction

04

Threat Index

How dangerous the realms believe you are. Draw blood, and the world draws its counter.

Rises withinitiating PvP, dealing damage, kills

Falls withde-escalation, defensive play

05

Scrutiny Load

How closely you are being watched right now. Attention narrows what you can get away with.

Rises withfailed inspections, over-explaining

Falls withtime, silence, leaving watched zones

06

Hardiness

How well you weather ruin. Survive the fall, and the next one costs you less.

Rises withsurvival, escape, role-play after failure

Falls withfrequent death, rage-quitting

Where it leads

Visible authority, or covert power

A warrior gains power through visible combat. A thief survives by leaving no trace. A diplomat weaponizes presence and credibility at once. The same six measures resolve the oldest tension in any world - to be seen, or to be unprovable - and every path crowns a master and condemns an outcast.