Guild · All divine cities

Clerics

Truth is the only weapon you will ever need.

Clerics are the public face of divine consequence. They do not merely pray; they investigate, indict, absolve, and sometimes become the last voice a liar hears.

Class Fantasy

Mercy without truth is only delay.

Clerics enforce divine consequence. They judge without illusion and act under constant observation, their authority rising and falling with their credibility. Truth is their weapon, and they are accountable for every use of it.

Clerics mix sanction, restoration, and punishing light. Their strongest turns feel like verdicts: the room changes because a god has been named.

Presence and Credibility decide whether a Cleric is feared as justice or dismissed as costume.

Strengths

  • Judgement tools and divine damage
  • Strong in investigations
  • Respected in all divine cities

Risks

  • Constant scrutiny
  • Authority collapses after hypocrisy

Begin

Make the world remember it.

Your path is shaped by what you do in public, what you get away with, and what survives you.

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